[뱀선생] 하스스톤 야생전 - 느조스 윤회 주술사 덱 가이드
[Updated] PAX' Revive Shaman + GUIDE
- 1 x Sylvanas Windrunner
- 2 x Hex
- 1 x Loot Hoarder
- 1 x Bloodmage Thalnos
- 2 x Ancestral Spirit
- 2 x Mana Tide Totem
- 2 x Lightning Storm
- 2 x Reincarnate
- 1 x Kel'Thuzad
- 1 x Stalagg
- 1 x Feugen
- 2 x Sludge Belcher
- 2 x Deathlord
- 1 x Sneed's Old Shredder
- 1 x Charged Hammer
- 2 x Jeweled Scarab
- 2 x Infested Tauren
- 1 x Hallazeal the Ascended
- 1 x N'Zoth, the Corruptor
- 1 x Maelstrom Portal
- 1 x Mistress of Mixtures
[Updated] PAX' Revive Shaman + GUIDE
Hi this is PAX,
I recently updated the decklist of my beloved and most favourite decklist, the Reincarnate Shaman. As you all know, the current meta is flooded by Pirate decks, despite the Buccaneer nerf, they remain strong and dominate Standard as well as Wild mode.
So what I did was basically shifting the power balance more to mid-game, which many of you guys found the hardest to get to before getting stomped by aggro. Therefore I added 2 Deathlord´s and 2 Infested Tauren´s, never had any problems with the aggro type anymore since then.
However, keep in mind, that besides Pirates n Secret Paladin there are also powerful Reno decks, especially the Reno Mage poses a real challenge, because it has incredibly long breath and clearing potential, especially thanks to freakin Kazakus, aka the omni-polymorpher which mostly ends in a lonely and unsatisfying Zoth drop followed by crying under a cold shower with some chocolate... jk ;-)
Whatever, let´s continue with the...
1) Mulligan
A smart mulligan requires you to know the enemy decktype, naturally vs. aggro you would try to get your Maelstrom Portal, Lightning Storm or Deathlord. Against control types you can try bolder mulligans such as Charged Hammer or Mana Tide Totem which accerlerates your way to late game.
Now we gonna go more into detail about our...
2) Early- and Midgame
Alright, our strategy is to keep constantly clearing the board from threats while remaining control over it, the basic principle of a control archetype. Use Jeweled Scarab depending from what you will be facing. a Healing Wave or even Elemental Destruction in reserve is never bad (especially when you combine it with Hallazeal the Ascended *yummy*).
Little advice: if you are facing any control deck enemy, it immediately shifts the central winning aspect to: who has the longer breath. In other words, avoiding the use of too much card draw, I know the card draw isn´t too strong anyway, but simply keep that in mind.
Also I´d like to mention that your Hero Power will be a nice feature early on, when you need some extra spell damage (although we have Bloodmage Thalnos for that job) but during mid- and lategame you don´t really want to use it anymore, if possible, since the slots are better used with the cards in your deck.
This is also the reason I use Charged Hammer, at some point you simply need a constant supply of damage rather than spamming weak minions onto the board.
Let´s get to the juicy part of this baby aka...
3) Lategame aka let´s get ready to rumble
Handling this properly is the key difference between victory and defeat, especially against other heavy control decks like Reno (ESPECIALLY RENO). Be careful against enemies who have polymorph cards or Kazakus, a recklessly played Zoth can easily be removed. If you cannot finish by using Zoth in general, Kel'Thuzad and Thaddius will be your important backups, so use them wisely.
Finally, here are some of my favourite combos for your lategame:
"One equals two"
Reincarnate + Kel'Thuzad to get a second one, nuff said.
"Do I need glasses or are there 3 Thaddius on the fie- oh well nvm I lost"
Revive Feugen or Stalagg, while one of both is dead (most of the times insta surrender by enemy)
"I will always taunt you":
Backing up Sludge Belcher with Kel'Thuzad, invincible taunt wall, especially if you revive Kel'Thuzad to get a 2nd one.
4) Replaced cards and thoughts
- I decided to remove Barnes and Baron Rivendare, because defending against super aggressive enemies requires to have the exact card in the right moment rather than relying on RNG (even if it´s the strongest in the game) and 2nd because Rivendare is simply too slow in most of my matches. Besides, we don´t really want an accidental double procc on Deathlord, EVER ;-)
- Emperor Thaurissan certainly can be nice, however your combos are not really dependant from mana reduction
- I also took out my Healing Wave´s, because I feels like Hallazeal is making such a better job without having to pray every time that you win the joust to get the 14 health :-P also has a better synergy with Jeweled Scarab
So far, that´s it from my side, leave questions and thoughts in the comment section below and most importanly,
Have fun with the deck!
PAX
출처 : http://www.hearthpwn.com/decks/630590-updated-pax-revive-shaman-guide
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